The Archive
Software: Maya / Substance Painter Arnold / NukeX

Maya 3D Render Sequence

Initial scene blockout
Initial scene blockout
Shaded version
Shaded version
Populating the scene
Populating the scene
Final layout
Final layout
Adding atmosphere volume
Adding atmosphere volume
Adjusting shaders and lighting
Adjusting shaders and lighting
Final look
Final look
Adding red light intro part
Adding red light intro part
3D Scene Breakdown
Cryptomatte
Cryptomatte
Depth
Depth
Diffuse
Diffuse
Emission
Emission
Specular
Specular
Transmission
Transmission
AOV's
Import from maya
Import from maya
Monitors change
Monitors change
Adding volume rays
Adding volume rays
AOV's correction and box darkening
AOV's correction and box darkening
Adding background green light interaction
Adding background green light interaction
Color correction, defocus, glow
Color correction, defocus, glow
Adding dust particles
Adding dust particles
Final comp
Final comp
Compositing Breakdown

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