The Archive
Software: Maya / Substance Painter Arnold / NukeX










Initial scene blockout

Shaded version

Populating the scene

Final layout

Adding atmosphere volume

Adjusting shaders and lighting

Final look

Adding red light intro part
3D Scene Breakdown

Cryptomatte

Depth

Diffuse

Emission

Specular

Transmission
AOV's

Import from maya

Monitors change

Adding volume rays

AOV's correction and box darkening

Adding background green light interaction

Color correction, defocus, glow

Adding dust particles

Final comp
Compositing Breakdown