The Archive
Software: Maya / Substance Painter Arnold / NukeX
Initial scene blockout
Shaded version
Populating the scene
Final layout
Adding atmosphere volume
Adjusting shaders and lighting
Final look
Adding red light intro part
3D Scene Breakdown
Cryptomatte
Depth
Diffuse
Emission
Specular
Transmission
AOV's
Import from maya
Monitors change
Adding volume rays
AOV's correction and box darkening
Adding background green light interaction
Color correction, defocus, glow
Adding dust particles
Final comp
Compositing Breakdown