S2WT-E Kamdo: Unreal Engine Scene
This personal project aimed to test Unreal Engine's rendering capabilities and find optimal settings for smooth, high-quality outputs. For the 3D asset, I chose to model one of my favorite mecha concepts by Junji Okubo, utilizing Unreal Engine’s powerful lighting and post-processing tools to enhance the overall visual quality.
Software used: Maya / Substance Painter / Unreal Engine