S2WT-E Kamdo: Unreal Engine Scene

This personal project aimed to test Unreal Engine's rendering capabilities and find optimal settings for smooth, high-quality outputs. For the 3D asset, I chose to model one of my favorite mecha concepts by Junji Okubo, utilizing Unreal Engine’s powerful lighting and post-processing tools to enhance the overall visual quality.

Software used: Maya / Substance Painter / Unreal Engine

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